Current Realities of the Virtual and the Augmented

In 1977 Atari announced the 2600. It was a budding industries first attempt at placing electronically displayed games into the hands of consumers. The species had begun to play with light. Sometime around 1989 and 1990, my parents brought me to North Pier in Chicago and a “virtual reality” game caught my eye (not the Battletech
+ Read More


Cerebralhack past, present, and future.

When I first started this blog in 2008…it was actually a saved notepad file I had on my desktop. Then, being an old user of Dodgeball had made a Twitter account around the time they killed it in 2009.  Its main purpose was a link farm for my own categorization of information I was coming across while
+ Read More


How will Meshnets get adopted beyond early adopters and enthusiasts? Entertainment.

Last week I got a VIP offer from Spotify [2] for a new device called a Gramofon [3] (They had a Kickstarter [4] that completed in lat May earlier this year. It connects to an audio system and acts like a Spotify receiver, and your phone or tablet act as the remote control. The true
+ Read More


Scientists crack the code as to how modular design can evolve. A potential AI milestone?

Our computers, our cars, our societies, our bodies, our automobile traffic, our network traffic, our brains and even our own solar system – all modular by design. Smaller mechanisms to complete a larger function. Where did it come from? And the bigger question – how did it happen? Jeff Clune [2], Hod Lipson [3], and
+ Read More


Designing for the Brain: A Muse for Innovation

On June 27th, Google demoed work [2] that was being done for Google Glass (its augmented reality head-mounted display project) a device that would allow a heads up display to every day life by comfortably setting it in-front of the eye taking advantage of our field of view so it “feels” natural. Certain innovations need
+ Read More

1 2 3 4 5