Anouncements
Of brains and business: The Business of the Brain
by Cerebral Cortez on May.03, 2010, under Anouncements, News
When all is said and done, our current generation has grown-up through pure connectivity and interactivity more so than any previous generation can boast. Through our own progress with how we use a computer, the 1’s and 0’s have become as familiar as our ABC’s. We have become more intimate with different types of interface devices allowing us to have a more of an impact in how we interact with what it is we see displayed. The mouse itself revolutionized how we use computers and computer based machines. Even in Hollywood, we have interfaced with every muscle of the body to translate to 3D rendering software to create better stock 3D models of ourselves. What these progressions did was give us new dimensions into computing, furthering our ability to quantify life into a digital stream. Every leap we seem to take in the relationship that our species has with the digital world, the more precise, the more detailed, the more efficient, and the more real it becomes.
Emotiv has responded to our Inquiries
by Cerebral Cortez on Jul.02, 2009, under Anouncements

Looks like all their efforts are being focused on more important matters. Gotta respect a company that is that concerned with Quality Assurance of their product. I look forward to speaking with them soon.
Dear Steven,
NeuroSky MindSet SDK has been made Free to the Public.
by Cerebral Cortez on Jul.01, 2009, under Anouncements, News

Tansy Brook at NeuroSky has just emailed me to let me know their SDK for the NeuroSky MindSet has been made Free and to the Public.
This means that anyone can now develop software for this fantastic BCI device. And if the NeuroSky user community is anywhere near as enthusiastic about developing and hacking the MindSet as I have seen otehrs do for the OCZ NIA we have some great things on the horizon.
Stay Tuned.
Neurosky’s MindSet Released!
by Cerebral Cortez on Jun.01, 2009, under Anouncements

As of June 1st 2009 NeuroSky has released their BCI product commercially. This is something that I personally have been looking forward to for quite some time. The price is right, a lot of big names have picked up NeuroSky’s technology (names like Mattel, Star Wars, and Square Enix’s Judecca come to mind).
For $199 here is what you get
Welcome to CerebralHack.Com127
by admin on Mar.27, 2009, under Anouncements
As you sit in front of your computer screen this moment, electrical pulses are running rapid. Connecting, receiving, sending, and learning within the most complicated of networks known to man; your brain.
Welcome to CerebralHack.Com
As we move forward through the 21st century, a shift in how things are done will soon become apparent. Electronically, devices are becoming more and more ‘plugged in’ to our daily lives. One restraint that holds back a plethora of opportunity is using the human brain as an interfacing device for an electronic device. The melding into one, to go as far as the Singularity theory is something that is an unquestionable possbility waiting to happen. The hardest question is ‘when?’ Or more intriguingly “how?”
It is because it is something “in our time” that we don’t fully understand it; the daily functions, the habits we would fall into, the routine, and how it would impact and interact with our everyday life. It would be like the “today you” telling the “1989 you” how aspects as presently simple as blogs, Facebook, text messaging, Twitter and email would be so intertwined to your personal/professional lives, not to mention networking, the mobile boom and the communicative enhancement it gave to the Human Race as a whole. The 1989 you wouldn’t be able to fully comprehend it. However in the Information Age, it is a bit easier to ’see ahead’ then it was earlier; before our knowledge bases were so inter-connected, and easily accessible.
Some have gotten a head start. These people are more often than not called “early adapters”. For large scale change it must first be accepted by a smaller audience first. People have already started to tap into the raw power of their own brain; in fact, its been going on for centuries. Beyond meditation, people are using Isolation Tanks to disconnect themselves from their sense of touch and replacing it with nearly true weightlessness which forces the brain to compensate with a different form of neural stumli. OCZ released the first Neural Impulse receiver and marketed it as a gaming interface device. Lucas Arts created a cylindrical toy in which a fan facing upward points through the clear plastic tube with a ping pong ball inside. The user puts a head band on that reads bra8in waves and converts those waves to the [High | Low] settings on the fan, giving the illusion of using the “Force” to raise the ball.
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