Menu

Technology

On the Surface of a new experience: the Tablet PC platform

14 years ago in 2002, I was introduced to Microsoft’s first taste of it’s venture into the tablet PC platform. I was working in IT at the time, for a large health care agency out of the then (and forever!) Sears Tower, where Microsoft had setup a Windows Tablet PC kiosk in the lobby. The excitement in my eyes
+ Read More

Getting into Gear with VR: GearVR Consumer Edition pt. 2 – Product and Software Review

On November 20th, 2015, Oculus began rolling out the Samsung manufactured GearVR: the first consumer virtual reality headset. Cerebralhack will be doing a a 3-part series of write-ups throughout the week. Part 1 – The Basics Part 2 – Product Review Part 3 – Software Review   The main questions I hear are in relation
+ Read More

Getting into Gear with VR: GearVR Consumer Edition pt. 1 – The Basics

  On November 20th, 2015, Oculus began rolling out the Samsung manufactured GearVR: the first consumer Virtual Reality Headset. Cerebralhack will be doing a a 3-part series of write-ups throughout the week.   Part 1 – The Basics Part 2 – Product Review Part 3 – Software Review   ::Checklist:: Samsung Galaxy Compatible smartphone GearVR
+ Read More

Back to the Past…in the Future?

Anne Wojcicki was kind enough to reach out to me (and the other 499,999 registered samples) a couple hours ago to announce 23andMe launching their health reports that meet FDA Standards, including complete redesign and user experience. Grandfathered customers will continue to have access to previously generated reports + the new FDA reports in addition to “some
+ Read More

A New Horizon, an Enhanced Perspective.

In an Email sent from NASA’s administrator, Charles Bolden  addressed and congratulated the team of women and men that made the New Horizons Pluto FlyBy possible earlier this morning.  Check out the email after the jump!   This morning, July 14 at 7:49am EST New Horizons made its historic FlyBy of Pluto, capturing data up to that
+ Read More

Current Realities of the Virtual and the Augmented

In 1977, Atari announced the 2600. It was a budding industry’s first attempt at placing electronically displayed games into the hands of consumers. Our species had begun to play with light. Sometime around 1989 or 1990, my parents brought me to North Pier in Chicago and a “virtual reality” game caught my eye (not the Battletech
+ Read More

How will Meshnets get adopted beyond early adopters and enthusiasts? Entertainment.

Last week I got a VIP offer from Spotify [2] for a new device called a Gramofon [3] (They had a Kickstarter [4] that completed in lat May earlier this year. It connects to an audio system and acts like a Spotify receiver, and your phone or tablet act as the remote control. The true
+ Read More

Scientists crack the code as to how modular design can evolve. A potential AI milestone?

Our computers, our cars, our societies, our bodies, our automobile traffic, our network traffic, our brains and even our own solar system – all modular by design. Smaller mechanisms to complete a larger function. Where did it come from? And the bigger question – how did it happen?   Jeff Clune [2], Hod Lipson [3],
+ Read More

Designing for the Brain: A Muse for Innovation

On June 27th, Google demoed work [2] that was being done for Google Glass (its augmented reality head-mounted display project) a device that would allow a heads up display to every day life by comfortably setting it in-front of the eye taking advantage of our field of view so it “feels” natural. Certain innovations need
+ Read More

CH Review: Mitch Altmans NeuroDreamer Kickstarter

[2] Couple weeks ago, @BrainAnalyser [3] made a mention of Mitch Altmans NeuroDreamer Kickstarter on Twitter and was instantly excited and reached out to Mitch for a demo device, and have to say, for a demo device, and the first implementation of the NeuroDreamer, it’s pretty fantastic. I’m a big advocate of binaural beats and
+ Read More

1 2